ObjectIDs¶
Libbson provides a simple way to generate ObjectIDs. It can be used in a single-threaded or multi-threaded manner depending on your requirements.
The bson_oid_t structure represents an ObjectID
in MongoDB. It is a 96-bit identifier that includes various information about the system generating the OID.
Composition¶
- 4 bytes : The UNIX timestamp in big-endian format.
- 3 bytes : The first 3 bytes of
MD5(hostname)
. - 2 bytes : The
pid_t
of the current process. Alternatively the task-id if configured. - 3 bytes : A 24-bit monotonic counter incrementing from
rand()
in big-endian.
Sorting ObjectIDs¶
The typical way to sort in C is using qsort()
. Therefore, Libbson provides a qsort()
compatible callback function named bson_oid_compare(). It returns less than 1
, greater than 1
, or 0
depending on the equality of two bson_oid_t structures.
Comparing Object IDs¶
If you simply want to compare two bson_oid_t structures for equality, use bson_oid_equal().
Generating¶
To generate a bson_oid_t, you may use the following.
bson_oid_t oid;
bson_oid_init (&oid, NULL);
Parsing ObjectID Strings¶
You can also parse a string containing a bson_oid_t. The input string MUST be 24 characters or more in length.
bson_oid_t oid;
bson_oid_init_from_string (&oid, "123456789012345678901234");
If you need to parse may bson_oid_t in a tight loop and can guarantee the data is safe, you might consider using the inline variant. It will be inlined into your code and reduce the need for a foreign function call.
bson_oid_t oid;
bson_oid_init_from_string_unsafe (&oid, "123456789012345678901234");
Hashing ObjectIDs¶
If you need to store items in a hashtable, you may want to use the bson_oid_t as the key. Libbson provides a hash function for just this purpose. It is based on DJB hash.
unsigned hash;
hash = bson_oid_hash (oid);
Fetching ObjectID Creation Time¶
You can easily fetch the time that a bson_oid_t was generated using bson_oid_get_time_t().
time_t t;
t = bson_oid_get_time_t (oid);
printf ("The OID was generated at %u\n", (unsigned) t);