bson_append_vector_float32_uninit()#
Synopsis#
#define BSON_APPEND_VECTOR_FLOAT32_UNINIT(b, key, count, view) \
   bson_append_vector_float32_uninit (b, key, (int) strlen (key), count, view)
bool
bson_append_vector_float32_uninit (bson_t *bson,
                                   const char *key,
                                   int key_length,
                                   size_t element_count,
                                   bson_vector_float32_view_t *view_out);
Parameters#
- bson: A bson_t.
- key: An ASCII C string containing the name of the field.
- key_length: The length of- keyin bytes, or -1 to determine the length with- strlen().
- element_count: Number of elements to allocate space for.
- view_out: Receives a bson_vector_float32_view_t with uninitialized elements.
Description#
Appends a new field to bson by allocating a Vector with the indicated number of float32 elements.
The elements will be uninitialized.
On success, the caller must write every element in the Vector if the resulting bson_t is to be used.
The view written to *view_out is only valid until bson is otherwise modified or freed.
Returns#
Returns true if the operation was applied successfully. The function fails if appending the array grows bson larger than INT32_MAX.