bson_oid_t¶
BSON ObjectID Abstraction
Synopsis¶
#include <bson/bson.h>
typedef struct {
uint8_t bytes[12];
} bson_oid_t;
Description¶
The bson_oid_t structure contains the 12-byte ObjectId notation defined by the BSON ObjectID specification.
ObjectId is a 12-byte BSON type, constructed using:
- a 4-byte value representing the seconds since the Unix epoch (in Big Endian)
- a 3-byte machine identifier
- a 2-byte process id (Big Endian), and
- a 3-byte counter (Big Endian), starting with a random value.
String Conversion¶
You can convert an Object ID to a string using bson_oid_to_string() and back with bson_oid_init_from_string().
Hashing¶
A bson_oid_t can be used in hashtables using the function bson_oid_hash() and bson_oid_equal().
Comparing¶
A bson_oid_t can be compared to another using bson_oid_compare() for qsort()
style comparing and bson_oid_equal() for direct equality.
Validating¶
You can validate that a string containing a hex-encoded ObjectID is valid using the function bson_oid_is_valid().
Functions¶
Example¶
#include <bson.h>
#include <stdio.h>
int
main (int argc, char *argv[])
{
bson_oid_t oid;
char str[25];
bson_oid_init (&oid, NULL);
bson_oid_to_string (&oid, str);
printf ("%s\n", str);
if (bson_oid_is_valid (str, sizeof str)) {
bson_oid_init_from_string (&oid, str);
}
printf ("The UNIX time was: %u\n", (unsigned) bson_oid_get_time_t (&oid));
return 0;
}