bson_append_vector_float32_uninit()#

Synopsis#

#define BSON_APPEND_VECTOR_FLOAT32_UNINIT(b, key, count, view) \
   bson_append_vector_float32_uninit (b, key, (int) strlen (key), count, view)

bool
bson_append_vector_float32_uninit (bson_t *bson,
                                   const char *key,
                                   int key_length,
                                   size_t element_count,
                                   bson_vector_float32_view_t *view_out);

Parameters#

  • bson: A bson_t.

  • key: An ASCII C string containing the name of the field.

  • key_length: The length of key in bytes, or -1 to determine the length with strlen().

  • element_count: Number of elements to allocate space for.

  • view_out: Receives a bson_vector_float32_view_t with uninitialized elements.

Description#

Appends a new field to bson by allocating a Vector with the indicated number of float32 elements. The elements will be uninitialized. On success, the caller must write every element in the Vector if the resulting bson_t is to be used.

The view written to *view_out is only valid until bson is otherwise modified or freed.

Returns#

Returns true if the operation was applied successfully. The function fails if appending the array grows bson larger than INT32_MAX.